Audio rendering through Waves NX?
Quote from max on 25 April 2018, 5 h 43 minOk I found the problem.
On my side, You just need update the source position. The default position of a sound source is sometime wrong. It will be corrected with the next update.
But if you edit your scene with your proper position, everything will be fine.
I have make some serious test with all common encoder for ambisonic and I can confirm again that everything works fine. Channel mapping is correct in all configurations (Fuma, N3D and ambiX).
I can confirm that master for Facebook VR or Youtube VR work.
Ok I found the problem.
On my side, You just need update the source position. The default position of a sound source is sometime wrong. It will be corrected with the next update.
But if you edit your scene with your proper position, everything will be fine.
I have make some serious test with all common encoder for ambisonic and I can confirm again that everything works fine. Channel mapping is correct in all configurations (Fuma, N3D and ambiX).
I can confirm that master for Facebook VR or Youtube VR work.